Bring Your Jack Daniel’s Bottle to Life With the Distillery’s new AR App

Jack Daniel’s is one of the most famous whiskey brands in the world, helped in part by its long and proud history. For those wanting to learn more about the company while taking a sip all they need to do is download a new augmented reality (AR) app that transforms the renowned bottle.

Jack Daniels AR

Jack Daniel’s Tennessee Whiskey partnered with San Francisco-based Tactic, a company specializing in the production of immersive experiences to build a unique app. Users can point their phone at any size bottle of Jack Daniel’s to uncover 10 minutes worth of stories that make the 150-year old brand so well known. Continue reading

New Screenshots and Details for The Legend of Zelda: Breath of the Wild’s VR Update Released

The Nintendo Labo: VR Kit is now available, allowing Switch users to delve into the world of virtual reality (VR) by creating all sorts of cardboard machinations. Nintendo isn’t stopping there, adding VR support to two of the console’s biggest titles, Mario Odyssey and The Legend of Zelda: Breath of the Wild next week. Today, the company has released a couple of new images as well as further information regarding The Legend of Zelda update.

Nintendo Zelda VR image

In a posting on Nintendo’s Blog, the technical director for The Legend of Zelda: Breath of the Wild, Takuhiro Dohta explains that while the core gameplay experience – controls/content etc. – remain untouched, in VR: “you’ll be able to get a new perspective on Hyrule,” he says. Continue reading

VR Art Exhibition So Far, Still So Close Taking Place at Synthesis Gallery in Berlin

Radiance VR, a research platform and database for VR art, has announced a collaboration with Khora Contemporary and  Synthesis Gallery on a new exhibition called So Far, Still So Close, being held in Berlin, Germany later this month.

She's Already Gone
Image Credit: Yu Hong, She’s Already Gone, 2017

Curated by Radiance VR co-founder Tina Sauerlaender and George Vitale (Synthesis Gallery), the exhibition features VR artworks by Chinese artist Yu Hong and Ukrainian artist Nikita Shalenny produced by Khora Contemporary.

She’s Already Gone by Yu Hong follows a female character’s life from birth through to old age. Made up of four scenes, while the viewer watches the character age, the scenes around her are moving back through history. As a baby, she is born into a modern hospital, then by the time she reaches her twilight years the viewer is treated to a shamanistic ritual in the earliest known period in Chinese history. Continue reading

KartKraft’s Latest Update Adds Native Oculus Support including ASW 2.0

When it comes to professional racing drivers a large majority more than likely started out racing go-karts. If you want to race karts in virtual reality (VR) then you are quite limited, with Black Delta’s KartKraft being one of the only options. Currently, in Steam Early Access, the studio has released a new update helping improve the experience for Oculus users.

KartKraft

Black Delta released details via its Discord channel, with the main feature in the update adding native support for Oculus – so future compatibility for Oculus Rift S by the sounds of it – as well as Oculus’ new Asynchronous Spacewarp (ASW) 2.0 technology. ASW 2.0 is a solution for low-end PC’s that would normally struggle to run VR hardware, enabling more PC users to embrace VR or simply to improve current VR players experiences. Continue reading

Immotion to Install Aquatic VR Experiences at two US Aquariums

Last month, UK-based virtual reality (VR) company Immotion Group – which specialises in location-based entertainment (LBE) – announced a new experience called Swimming with Humpbacks. This caught the attention of several zoo’s and aquariums, prompting two North American aquariums to order installations from Immotion. 

Swimming with Humpbacks

The company will install a range of VR cinematic motion pods at Odysea Aquarium, in Scottsdale, Arizona, and The Maritime Aquarium, in Norwalk, Connecticut – two major aquariums which have a total footfall exceeding 1.5 million customers per year. This continues Immotion Group’s success which recently saw the company win a contract with Merlin Entertainments Plc. to add its VR platform to Lego Discovery Centre, Legoland, and SeaLife locations. Continue reading

PlayStation VR Version of Seeking Dawn Officially Cancelled

One of the most ambitious virtual reality (VR) projects to arrive in 2018 for Oculus Rift and HTC Vive was Multiverse Entertainment’s Seeking Dawn. A month after release the studio laid out a road map of future updates which included a PlayStation VR version by the end of the year. That was not to be, and this week the team have confirmed the port has been cancelled.

Seeking Dawn

Multiverse Entertainment made the announcement via its Facebook page, stating:

“I have two announcements to make a good and a bad one. Let’s start with the bad one. Long term Multiverse supporters probably understand where this is going. After 6 months of hard work, sleepless nights and tons of frustration we are officially canceling [sic] the Seeking Dawn PSVR project. I know it’s a bummer, trust me we are even more frustrated than you guys are. We didn’t want to accept the obvious and tried our best to deliver on the promise. I have just one request, please be understanding guys, we are an indie company, a startup with somewhat limited resources, and believe me if we didn’t care about our community, we’d drop the project much earlier; honestly, we just didn’t want to disappoint. Seeking Dawn PSVR was a beautiful and ambitious dream, but unfortunately, one that will not come true, at least for the time being.” Continue reading