Launch Trailer Arrives for Budget Cuts 2: Mission Insolvency

There are myriad of virtual reality (VR) videogames coming in December, one of the biggest being Budget Cuts 2: Mission Insolvency by Neat Corporation and Fast Travel Games. As there are only a couple of weeks until the big day arrives the pair have just unveiled the videogame’s launch trailer.

Budget Cuts 2

Get ready for some more sneaky times as Budget Cuts 2: Mission Insolvency is going to be bigger and more audacious. Neat Corp has kept a lot of the locations under wraps until now, the trailer showcasing missions on trains, inside giant warehouses and across rooftops.

Of course, one new addition that does feature prominently throughout is the bow. You can still pick up knives and other sharp implements to takeout guards nearby, but for when you need that extra distance the bow is now on hand for some deadly kill shots – or even simply distracting guards. Most of the bow’s mechanics will largely be down to Fast Travel Games, which know a thing or two about the weapon thanks to Apex Construct.

Budget Cuts 2: Mission Insolvency has been designed as a standalone experience so you don’t need to have played the original to dive straight into the action. For those that have played the Budget Cuts and made it out of the TransCorp office alive the story will continue, finding even more robots being used for menial jobs.

Budget Cuts 2

VRFocus previewed Budget Cuts 2: Mission Insolvency at Gamescom 2019 saying: “The collaboration between Neat Corporation and Fast Travel Games certainly seems to be paying off, with Budget Cuts 2: Mission Insolvency offering a greatly improved experience. With a launch expected later this year the sequel turnaround has been quite rapid, however, the quality of the videogame shown didn’t feel rushed.”

Budget Cuts 2: Mission Insolvency is slated for release on 12th December 2019, supporting Oculus Rift, HTC Vive and Valve Index headsets. Check out the new trailer below and for further updates of the videogame, keep reading VRFocus.

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Author: Peter Graham

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