RYOT to Debut 3 XR projects at the 2019 Sundance Film Festival

Next week sees the start of the annual Sundance Film Festival in Park City, Utah, bringing filmmakers together from across the globe for the industry’s first big event of the year. As VRFocus has seen over the previous few years, there’s been a growing contingent of immersive films appearing thanks to initiatives like the New Frontiers exhibition. Recently, award-winning content studio RYOT has revealed its slate of XR projects debuting during the festival.

A Jester’s Tale

Premiering as part of the festival’s New Frontier programme will be Gloomy Eyes, A Jester’s Tale and The Dial. Continue reading

VR Bumper Cars Attraction to Open in Germany This Spring

Location-based entertainment (LBE) attractions are starting to really push the level of variety they can offer customers, from comedy puzzle titles like The VOID’s Ralph Breaks VR to realistic simulators such as Paraflight VR. Now it’s time for a classic fairground attraction to get the virtual reality (VR) treatment, with a VR bumper cars attraction opening in Germany soon.

HoloDeckVR VRbumperCars

The work of VR Coaster and Holodeck VR, the VR bumper cars attraction is called Steampunk VR Scooter and will be based at Erlebnispark Schloss Thurn in Heroldsbach near Nuremberg. Continue reading

Disruptive Games Working on a Trial Version of PlayStation VR Moba Megalith

Last week during the start of the year chaos that is CES 2019, Disruptive Games launched its PlayStation VR multiplayer online battle arena (MOBA) title Megalith. While the feedback has been positive, the studio is looking to improve certain aspects for players, revealing work on a trial version as well as additional updates.


As a lot of developers soon discover when dealing with online multiplayer videogames for virtual reality (VR), keep ing experience populated can be a struggle. Which is why Disruptive Games is working on a trial version to encourage more players over, it’ll be completely free and allow them to play with those who have bought the full version. They’ll also be able to earn in-game currency and unlock skins that will carry over to the full videogame if they chose to purchase it. Continue reading

Brainseed Factory’s PlayStation VR Puzzler Squishies Gets Physical This Spring

German indie developer Brainseed Factory launch virtual reality (VR) puzzle platformer Squishies for PlayStation VR a couple of months ago. Today, the team has announced a collaboration with Perp Games to bring the videogame to retail stores this Spring. 


Squishies takes place in a joyful, vibrant world which Brainseed Factory has designed to be easily navigated using PlayStation Move controllers. The challenge is to help the squishie characters get home by manoeuvering them around a series of ever more complex and hazardous levels, pushing and pulling from one side of the maze to the other, all while earning medals, gathering crystals, climbing slopes, and avoiding pitfalls. Continue reading

The Entire Hardlight VR project is now Open Source

It’s always a sad day when a successful Kickstarter project has to close due to a lack of continued interest. That’s what befell the Hardlight VR team back in September, with the founders issuing a statement notifying backers that the company was closing due to lack of funds. Recently the team updated their Kickstarter page to reveal that the entire Hardlight VR project would be made open source.

Nullspace VR - Hardlight Suit

What does that mean for customers, not a lot really, the company is still shuttered. But for those inventive souls out there who like to tinker with technology in their garages or tool sheds, it means you’ve got all the details to make a Hardlight Suit of your own. Continue reading

Pimax Interview: Discussing 8K, 5K Plus and the Year Ahead

Earlier this week VRFocus wrote a full hands-on of Pimax’s offerings at CES 2019, detailing what we thought of the 8K and 5K Plus headsets, as well as the eye-tracking and hand-tracking modules. The company was certainly at the show to impress, with a much larger stand than the previous year, plus there was the new US Head of Operations to talk to, Kevin Henderson.

Pimax 8K Series

With so much on display at CES 2019 Henderson had quite a bit to discuss, mainly focusing on an area both Pimax and consumers feel is important, logistics. Having originally started as a highly successful Kickstarter crowd-funding campaign, the company has a lot of backers to satisfy (just under 6,000 in total), concentrating on upping production to get those orders fulfilled. He notes several figures, claiming producing is at 200 units per day and climbing, while 135 units are being shipped per day, so Henderson expects most backers to get their headsets ‘pretty quick’. Continue reading